Planar.I
Random imperative planar graphs
type graph = G.t
val graph : ?loops:bool -> xrange:(int * int) -> yrange:(int * int) -> prob:float ->
int -> graph
graph xrange yrange prob v
generates a random planar graph with exactly v
vertices. Vertices are labeled with integer coordinates, randomly distributed according to xrange
and yrange
. Edges are built as follows: the full Delaunay triangulation is constructed and then each edge is discarded with probabiblity prob
(which should lie in 0..1
). In particular prob = 0.0
gives the full triangulation. Edges are labeled with the (rounded) Euclidean distance between the two vertices. The boolean loops
indicates whether loops are allowed; default value is no loop (false
).