BatRandom.StateManipulate the current state of the random generator.
This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program.
type t = Random.State.tThe type of PRNG states.
val make : int array -> tCreate a new state and initialize it with the given seed.
val make_self_init : unit -> tCreate a new state and initialize it with a system-dependent low-entropy seed.
val bits : t -> intval int : t -> int -> intval nativeint : t -> Nativeint.t -> Nativeint.tval float : t -> float -> floatval bool : t -> boolval char : t -> charval enum_nativeint : t -> Nativeint.t -> Nativeint.t BatEnum.t