Private_state_enums.State
type t = Random.State.t
same as BatRandom.State
The type of PRNG states.
val make : int array -> t
Create a new state and initialize it with the given seed.
val make_self_init : unit -> t
Create a new state and initialize it with a system-dependent low-entropy seed.
val bits : t -> int
val int : t -> int -> int
val nativeint : t -> Nativeint.t -> Nativeint.t
val float : t -> float -> float
val bool : t -> bool
val char : t -> char
A copy of the input state is made to start these generators; the input state is not modified. This means that two enums constructed from the same state will produce the same value sequence.
val enum_nativeint : t -> Nativeint.t -> Nativeint.t BatEnum.t