BatRandom.State
Manipulate the current state of the random generator.
This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program.
type t = Random.State.t
The type of PRNG states.
val make : int array -> t
Create a new state and initialize it with the given seed.
val make_self_init : unit -> t
Create a new state and initialize it with a system-dependent low-entropy seed.
val bits : t -> int
val int : t -> int -> int
val nativeint : t -> Nativeint.t -> Nativeint.t
val float : t -> float -> float
val bool : t -> bool
val char : t -> char
val enum_nativeint : t -> Nativeint.t -> Nativeint.t BatEnum.t