CCRandom.State
val make : int array -> t
Create a new state and initialize it with the given seed.
val make_self_init : unit -> t
Create a new state and initialize it with a system-dependent low-entropy seed.
val bits : t -> int
val int : t -> int -> int
val nativeint : t -> Nativeint.t -> Nativeint.t
val float : t -> float -> float
val bool : t -> bool
These functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.