Private_state_enums.Statetype t = Random.State.tsame as BatRandom.State
The type of PRNG states.
val make : int array -> tCreate a new state and initialize it with the given seed.
val make_self_init : unit -> tCreate a new state and initialize it with a system-dependent low-entropy seed.
val bits : t -> intval int : t -> int -> intval nativeint : t -> Nativeint.t -> Nativeint.tval float : t -> float -> floatval bool : t -> boolval char : t -> charA copy of the input state is made to start these generators; the input state is not modified. This means that two enums constructed from the same state will produce the same value sequence.
val enum_nativeint : t -> Nativeint.t -> Nativeint.t BatEnum.t