Module Gg
Basic types for computer graphics.
Gg defines types and functions for floats, vectors, points, matrices, quaternions, sizes, axis aligned boxes, colors, color profiles, linear bigarrays and raster data.
Consult the basics. Open the module to use it, this defines only modules and types in your scope.
v0.9.3 - homepage
Floats
module Float : sig ... endFloating point number utilities.
Vectors
An n-dimensional vector v is a sequence of n, zero indexed, floating point components. We write vi the ith component of a vector.
module type V = sig ... endImplemented by all vector types.
module V2 : sig ... endmodule V3 : sig ... endmodule V4 : sig ... endPoints
An n-dimensional point p is a vector of the corresponding dimension. The components of the vector are the point's coordinates.
type p2= v2The type for 2D points.
type p3= v3The type for 3D points.
module type P = sig ... endImplemented by all point types.
module P2 : sig ... endmodule P3 : sig ... endQuaternions
Unit quaternions represent rotations in 3D space. They allow to smoothly interpolate between orientations. A quaternion is a 4D vector, whose components x, y, z, w represents the quaternion xi+ yj + zk + w.
type quat= v4The type for quaternions.
module Quat : sig ... endMatrices
An mxn matrix a is an array of m rows and n columns of floating point elements. We write aij the element of a located at the ith row and jth column.
Matrix constructors specify matrix elements in row-major order so that matrix definitions look mathematically natural with proper code indentation. However elements are stored and iterated over in column-major order.
module type M = sig ... endImplemented by all (square) matrix types.
module M2 : sig ... endmodule M3 : sig ... endmodule M4 : sig ... endSizes
An n-dimensional size s represents extents in n-dimensional space.
type size2= v2The type for sizes in 2D space.
type size3= v3The type for sizes in 3D space.
module type Size = sig ... endImplemented by all size types.
module Size1 : sig ... endmodule Size2 : sig ... endmodule Size3 : sig ... endAxis-aligned boxes
An n-dimensional axis-aligned box b is defined by an n-dimensional point o, its origin, and an n-dimensional size s. Operations on boxes with negative sizes are undefined.
The space S(b) spanned by b is [o0; o0 + s0] x ... x [on-1; on-1 + sn-1]. The extremum points of this space are the box's corners. There is a distinguished n-dimensional empty box such that S(empty) is empty.
type box1The type for 1D axis-aligned boxes (closed intervals).
type box2The type for 2D axis-aligned boxes (rectangles).
type box3The type for 3D axis-aligned boxes (cuboids).
module type Box = sig ... endImplemented by all axis-aligned box types.
module Box1 : sig ... endmodule Box2 : sig ... endmodule Box3 : sig ... endColors
module Color : sig ... endColors and color profiles.
Linear bigarrays and bigarray buffers
type ('a, 'b) bigarray= ('a, 'b, Bigarray.c_layout) Bigarray.Array1.tThe type for linear bigarrays.
type buffer=[|`Int8 of (int, Bigarray.int8_signed_elt) bigarray|`Int16 of (int, Bigarray.int16_signed_elt) bigarray|`Int32 of (int32, Bigarray.int32_elt) bigarray|`Int64 of (int64, Bigarray.int64_elt) bigarray|`UInt8 of (int, Bigarray.int8_unsigned_elt) bigarray|`UInt16 of (int, Bigarray.int16_unsigned_elt) bigarray|`UInt32 of (int32, Bigarray.int32_elt) bigarray|`UInt64 of (int64, Bigarray.int64_elt) bigarray|`Float16 of (int, Bigarray.int16_unsigned_elt) bigarray|`Float32 of (float, Bigarray.float32_elt) bigarray|`Float64 of (float, Bigarray.float64_elt) bigarray]The type for linear bigarray buffers.
module Ba : sig ... endLinear bigarrays and bigarray buffers.
Raster data
module Raster : sig ... endRaster data.
Basics
Gg is designed to be opened in your module. This defines only types and modules in your scope, no values. Thus to use Gg start with :
open GgIn the toplevel enter:
> #require "gg.top";;to automatically open Gg and install printers for the types.
Conventions
Most types and their functions are defined with the following conventions. The type is first defined in Gg, like v2 for 2D vectors, a module for it follows. The name of the module is the type name capitalized, e.g. V2 for 2D vectors and it has the following definitions:
- a type
tequal to the original toplevel type (V2.t). dim, anintvalue that indicates the dimensionality of the type (V2.dim).v, a constructor for the type (V2.v).ppto convert values to a textual representation for debugging purposes and toplevel interactionV2.pp).equalandcomparethe standard functions that make a module a good functor argument (V2.equal,V2.compare).equal_fandcompare_fwhich compare likeequalandcomparebut allow to use a client provided function to compare floats (V2.equal_f,V2.compare_f).ltrandtrto apply linear and affine transforms on the type (V2.ltr,V2.tr).- Other accessors (e.g.
V2.x), constants (e.g.V2.zero), functions (e.g.V2.dot) and predicates (e.g.V2.exists) specific to the type. - Modules that represent the same object but for different dimensions, like
V2,V3,V4for vectors, usually share a common signature. This common signature is collected in a module type defined inGg, this signature isVfor vectors.
Some types are defined as simple abreviations. For example the type p2 for 2D points is equal to v2. These types also have a module whose name is the type name capitalized, P2 in our example. However this module only provides alternate constructors, constants and accessors and the extended functionality specific to the type. You should fallback on the module of the abreviated type (V2 in our example) for other operations. The aim of these types is to make your code and signatures semantically clearer without the burden of explicit conversions.
Finally there are some types and modules like Color whose structure is different because they provide specific functionality.
Here are a few other conventions :
- Numbers in names indicate dimensionality. For example
M4.scale3indicates scale in 3D space whileM4.scale4scale in 4D space. - Most functions take the value they act upon first. But exceptions abound, to match OCaml conventions, to have your curry or to match mathematical notation (e.g.
V2.tr). - Conversion functions follow the
of_conventions. Thus to convert a value of typet'to a value of typetlook for the function namedT.of_t'.
To conclude note that it is sometimes hard to find the right place for a function. If you cannot find a function look into each of the modules of the types you want to act upon.
Mathematical conventions
- In 3D space we assume a right-handed coordinate system.
- Angles are always given in radians (except in this function...).
- In 2D space positive angles determine counter clockwise rotations.
- In 3D space positive angles determine rotations directed according to the right hand rule.
Note on colors
Values of type color are in a linear sRGB space as this is the space to work in if you want to process colors correctly (e.g. for blending). The constructor Color.v_srgb takes its parameters from a non-linear sRGB space and converts them to linear sRGB.
# let c = Color.v_srgb 0.5 0.5 0.5 1.0;;
- : Gg.color = (0.214041 0.214041 0.214041 1)This is the constructor you are likely to use when you specify color constants (e.g. to specify a color value matching a CSS color). If you need an sRGB color back from a color value use Color.to_srgb:
# Color.to_srgba c;;
- : Gg.Color.srgba = (0.5 0.5 0.5 1)Remarks and Tips
- Everything is tail-recursive.
- Do not rely on the output of printer functions, they are subject to change. The only exception is the function
Float.ppthat output a lossless textual representation of floats. While the actual format is subject to change it will remain compatible withfloat_of_string. - All modules can be directly given as arguments to
Set.MakeandMap.Make. However this will usePervasives.compareand thus binary comparison between floats. Depending on the intended use this may be sensible or not. Comparisons with alternate functions to compare floats can be defined by using the functions namedcompare_f(e.g.V2.compare_f). An alternate float comparison function isFloat.compare_tolthat combines relative and absolute float comparison in a single test, seeFloat.equal_tolfor the details. - For performance reasons some functions of the
Floatmodule are undefined on certain arguments but do not raiseInvalid_argumenton those. As usual do not rely on the behaviour of functions on undefined arguments, these are subject to change.